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Summary

I have a diverse work history in the gaming industry. I have worked on AAA games for both PC and console. More recently my work has been focused on mobile game development with both small and large teams. This work experience has led me to my current role as the Art Director at Mitosis Games. I enjoy keeping up with the latest trends in art development while also thriving to push my artistic skills whenever possible.

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Resume

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Linkedin

Skills

  • 3D Modeling

  • Game Development R&D

  • Character/Environment Rigging

  • Video Games

  • Digital Sculpting

  • Budgeting

  • Level Design

  • PBR Texturing

  • Rendering

  • Game Management

Software

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Maya

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Zbrush

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After Effects

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GitHub

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3D Coat

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Toolbag

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UV Layout

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Marvelous Designer

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Substance Painter

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Perforce

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Topogun

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Unity

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Sourcetree

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Photoshop

And a lot of Google Sheets, Docs, Slides...

© 2022 by Marco Gutierrez

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