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Summary
I have a diverse work history in the gaming industry. I have worked on AAA games for both PC and console. More recently my work has been focused on mobile game development with both small and large teams. This work experience has led me to my current role as the Art Director at Mitosis Games. I enjoy keeping up with the latest trends in art development while also thriving to push my artistic skills whenever possible.
Skills
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3D Modeling
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Game Development R&D
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Character/Environment Rigging
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Video Games
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Digital Sculpting
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Budgeting
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Level Design
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PBR Texturing
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Rendering
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Game Management
Software

Maya

Zbrush

After Effects

GitHub

3D Coat

Toolbag

UV Layout

Marvelous Designer

Substance Painter

Perforce

Topogun

Unity

Sourcetree

Photoshop
And a lot of Google Sheets, Docs, Slides...
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